Set a custom mixture
Quantity per target. Reserve does not contribute to damage dealt.
Choose what to break and which ammo to use. See what to bring and what you still need to craft.
Add walls, doors and other targets to get your ammo and material list. Stock and extra settings are available below. Sources & calculation limits
Compare the cost of using one ammo type for all targets. Your calculation changes only when you apply an option.
Same conditions: reserve 0%, normal Gun Powder crafting, the same targets and stock. Each option uses the stock independently.
4,400 Sulfur still to gather for this option.
Least additional sulfur needed among the calculated options
Table amount 2 · without reserve.
| Resource | Current plan | This option |
|---|---|---|
| Sulfur | 5,600 | 4,4001,200 less |
| Charcoal | 7,800 | 6,0001,800 less |
| Metal Fragments | 400 | 400No difference |
| Low Grade Fuel | 120 | 120No difference |
| Cloth | 0 | 1010 more |
| Metal Pipe | 8 | 08 less |
| Tech Trash | 0 | 44 more |
Shows resources needed by at least one option, plus Sulfur. Zero Sulfur does not mean other materials or finished ammunition are already available.
Replaces individual methods and mixtures. Targets, stock and reserve are kept; use the browser Back button to return.
Compares only missing resources. Existing items are not considered free; their value is not estimated here. Lowest Sulfur excludes speed, weapon and research costs, damage to nearby structures and finding new mixtures. Existing mixtures remain part of the current comparison plan.
Transfer the full raid loadout and your current stock. The crafting calculator subtracts finished items once, so you do not need to subtract them yourself.
No stock specified.
The new calculation uses base Rust client recipes, build 25129251. Values may differ from the raid reference; server modes are not detected.
Raid targets and methods remain in this section. Add other items and save a separate kit in shared crafting.
Saved in the current browser on this device. To transfer all plans, export a file and open it in another browser. Clearing site data deletes local plans.
Download saved plans as JSON or add them from a file. Files are read only in this browser and are not uploaded to a server.
Reading plans from browser…
Enter HP from the game. Compare ammunition. Get a resource checklist.
This calculation uses a published table that we have not tested in game. The source does not identify its game build. Cannonballs use 51.85 HP; older comments citing 50/51 HP have not been reconciled with the table. Actual damage depends on hit conditions and server settings.
Calculates the total HP pool of a completed ship. Shipyard parts, wrecks, combat repairs, fire and area damage are excluded. Destroying a cannon does not mean sinking the ship.
Sources read 2026-09-07; recipes — client 25129251. “Total cost” assumes empty stock; “Missing” accounts for your supplies.
Quantity per target. Reserve does not contribute to damage dealt.
Shared stock for the entire naval plan. Finished ammunition, Gun Powder and resources are subtracted once.
Finds single methods and pairs for the selected row. Other targets stay unchanged; stock and cost are calculated for the entire plan.
Up to 20 plans in this browser. Links and JSON carry targets, mixtures, reserve and stock; regular raid plans are stored separately.
How the sea zone changes ship preparation and defence.
Deep Sea opens for a limited time. After a wipe, the zone appears after a delay; schedules depend on server settings. RHIBs cannot enter.
Update 05.03.2026Normal base building is not available here. Ship block damage cannot be calculated as ordinary wall damage.
Update 05.02.2026Each island has a Boat Building Station for repairing and modifying your ship. Older advice that ships cannot be changed in Deep Sea is outdated.
Update 05.03.2026Loot gradually respawns. Floating Cities provide workbenches, research, recycling and oil refining; the ship vendor sells modular parts.
Update 07.05.2026Cities · 05 FebLoot · 05 MarRepeated cannon hits may slow a ship to 30% of its maximum speed. Individual blocks of sunken ships can be destroyed to access loot.
Update 05.03.2026The official update excludes Auto Turrets and SAM Sites from permitted ship deployables.
Update 05.03.2026The calculator above uses a separate reference model for completed ships. These tips do not change its values. Damage to individual shipyard blocks and wrecks is excluded; modified servers may use different rules.
PC Rust reference data, checked 2026-09-06. This is a review of published tables; RUSTICK has not tested it in game. The tables do not specify an exact build or branch.
RustClash Wiki and RustHelp are community references. Some rows disagree. Disputed values are excluded from totals; both values and sources appear in the “How to break” cards. Second source
1 target. Bring: 4 × Rocket. Additional Sulfur needed: 5600.